This is a project breakdown for a vintage telephone game prop project in the span of 4 weeks to create. The process to create this asset consisted of creating a high-resolution model in Maya. Then, I created a game resolution model where the high-resolution normal details were baked using Substance 3D Painter. The textures were also completely done using Substance 3D Painter and exported at a 4K resolution. While the telephone was made using references from a modern replica, I wanted the textures to show wear and tear and story details that reflect elements from the 1890s, working as a mixture of modern and classic in one model.