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Ricardo Aponte
Ricardo Aponte
3D Designer
Orlando, United States

Summary

I am a 3D artist with a background in environmental and character modeling. My current work focuses on modeling, visual effects, high-quality renderings, and 2D visuals that bring renewable energy concepts to life. I am proficient in Blender, Autodesk Maya, Unreal Engine, Microsoft Office Suite, and Adobe Creative Suite. I graduated from Full Sail University in 2023 and have a Bachelor's in Game Art

After earning my Bachelor’s degree in Game Art from Full Sail University in 2023, I’ve spent the past two years creating visualizations that advance renewable energy innovation.

Skills

Character ModelingDigital SculptingDigital Painting3D AnimationPBR TexturingMaterial SetupHard Surface ModelingUV MappingRetopology

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects

Experience

  • 3D Designer at ESA Solar
    US
    June 2023 - Present

    3-D Modeling & Visualization:

    •Create 3-D models, renderings, simulations, and animations for projects using specialized software.

    • Routinely operate and review 3D rendering software(s) to ensure optimal performance and efficiency.

    • Produce digital visual content for projects such as watercolor renditions, site sections, and/or concept plans, etc.

    • Conduct quality assurance reviews on visual outputs to maintain consistency and accuracy standards.

    Technical & Workflow:

    •Develop, clarify, and enforce workflows for rendering and simulation processes, etc., to ensure efficiency and desired quality standards.

    • Provide training to others on 3-D modeling and rendering workflows.

    • Collaborate with Project Managers and Developers to design tailored visual solutions for complex projects.

    • Conduct drone flights and site surveys to capture imagery and terrain data for project visuals.