This project was done at Full Sail University, as an introduction to the gaming industry workflow in the Unreal Engine. In this project, I created a Sci-Fi corridor based on Stas Yurev's Sector 07 artwork. I modeled and UV several modular meshes using Maya, which were later textured using Substance 3D Painter, to finally be imported into Unreal Engine, where I would work on materials, lighting, and VFX.
Links to the references I used:
https://www.artstation.com/artwork/8g3AE
https://polycount.com/discussion/64592/sci-fi-door
http://don-pham.blogspot.com/2013/05/sci-fi-crate-completed.html
https://www.artstation.com/artwork/QOOar
https://www.aliexpress.com/item/33032084004.html
https://www.pixelsquid.com/png/sci-fi-container-1820418526716892350?image=G03