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Luka Dončić Game Bust

Game resolution bust of Luka Dončić. I started from a base head inside Zbrush, working with subdivision levels and layers to achieve realistic features and a likeness. I later took a low subdivision version and exported it into Maya to be used as a base for the game-res version, with some extra retopology and UV layout. The textures were done in Substance 3D Painter.